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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Plant Growth
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    Plant Growth

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    This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

    If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

    You can exclude one or more areas of any size within the spell's area from being affected.

    If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

    Attributes

    Plant Growth

    3 Transmutation
    • Casting Time: 1 action or 8 hours
    • Range: 150 feet
    • Target: Plants within a specific area
    • Components: V S
    • Duration: Instantaneous
    • Classes: Bard, Druid, Ranger
    • This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
      If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
      You can exclude one or more areas of any size within the spell’s area from being affected.
      If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.